Main
using System;
using System.Collections;
using System.Collections.Generic;
using Sifteo;

namespace Libraries
{
    // Purpose:
    // Basic game application class.  Contains general things that applications will need.
    // Derive apps from this.
    public class BasicApp : BaseApp
    {
        // Store all cubes wrapped in game wrappers.
        // Valid cubes must be added into here.
        public List<BaseCubeWrapper> m_cubeWrappers = new List<BaseCubeWrapper>();

       
        // General use random number generator.
        // Replace with a seeded version if needed.
        public Random m_rand = new Random();
       
        // Purpose:
        // Update cubes.
        public override void Tick()
        {
            foreach (BaseCubeWrapper wrapper in m_cubeWrappers)
                wrapper.Tick();
        }

    }
}

 
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