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Public Member Functions | Private Member Functions
TheForum.GameCode.BackgroundBoard Class Reference
Inheritance diagram for TheForum.GameCode.BackgroundBoard:
TheForum.GameCode.BaseGameBoard TheForum.GameCode.BaseGameBoard

List of all members.

Public Member Functions

 BackgroundBoard ()
void Setup (Libraries.AssetManager assetM)
void Setup (String pieceType, Libraries.AssetManager assetM)
void Setup (String pieceType, String pieceItem, Libraries.AssetManager assetM)
override void Update (int timePassed, Libraries.AssetManager assetM)
override void Render (GraphicsDevice device)
 BackgroundBoard ()
override void Setup (Libraries.AssetManager assetM)
override void Update (int timePassed, Libraries.AssetManager assetM)
override void Render (GraphicsDevice device)

Private Member Functions

 ~BackgroundBoard ()
 ~BackgroundBoard ()

Detailed Description

Used to create a board background. It is the display you see behind the pieces.


Constructor & Destructor Documentation

TheForum.GameCode.BackgroundBoard.BackgroundBoard ( )

Default constructor.

TheForum.GameCode.BackgroundBoard.~BackgroundBoard ( ) [private]

Destructor. Frees all drawing arrays.

TheForum.GameCode.BackgroundBoard.BackgroundBoard ( )

Default constructor.

TheForum.GameCode.BackgroundBoard.~BackgroundBoard ( ) [private]

Destructor. Frees all drawing arrays.


Member Function Documentation

override void TheForum.GameCode.BackgroundBoard.Render ( GraphicsDevice  device) [virtual]

Render the piece.

device - Device to render the piece with.

Implements TheForum.GameCode.BaseGameBoard.

override void TheForum.GameCode.BackgroundBoard.Render ( GraphicsDevice  device) [virtual]

Render the piece.

device - Device to render the piece with.

Implements TheForum.GameCode.BaseGameBoard.

void TheForum.GameCode.BackgroundBoard.Setup ( Libraries.AssetManager  assetM) [virtual]

Create the pieces that go in the board and set them up to display.

assetM - Asset manager to use.

Reimplemented from TheForum.GameCode.BaseGameBoard.

override void TheForum.GameCode.BackgroundBoard.Setup ( Libraries.AssetManager  assetM) [virtual]

Create the pieces that go in the board and set them up to display.

assetM - Asset manager to use.

Reimplemented from TheForum.GameCode.BaseGameBoard.

void TheForum.GameCode.BackgroundBoard.Setup ( String  pieceType,
Libraries.AssetManager  assetM 
)

Create the pieces that go in the board and set them up to display.

pieceType - Piece type the board should consist of.
assetM - Asset manager to use.
void TheForum.GameCode.BackgroundBoard.Setup ( String  pieceType,
String  pieceItem,
Libraries.AssetManager  assetM 
)

Create the pieces that go in the board and set them up to display.

pieceType - Piece color the board should consist of.
pieceItem - Item to have on the piece.
assetM - Asset manager to use.
override void TheForum.GameCode.BackgroundBoard.Update ( int  timePassed,
Libraries.AssetManager  assetM 
) [virtual]

Update the piece.

timePassed - How long has passed since the previous update in milliseconds.
assetM - Asset manager to use, as needed.

Implements TheForum.GameCode.BaseGameBoard.

override void TheForum.GameCode.BackgroundBoard.Update ( int  timePassed,
Libraries.AssetManager  assetM 
) [virtual]

Update the piece.

timePassed - How long has passed since the previous update in milliseconds.
assetM - Asset manager to use, as needed.

Implements TheForum.GameCode.BaseGameBoard.


The documentation for this class was generated from the following files:
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