C#Code
C#Code
Public Member Functions | Public Attributes
Libraries.Messaging.BaseMessage Class Reference
Inheritance diagram for Libraries.Messaging.BaseMessage:
Libraries.Messaging.ControllerInputMessage Libraries.Messaging.KeyboardInputMessage Libraries.Messaging.KeyboardInputMessage Libraries.Messaging.MouseButtonMessage Libraries.Messaging.MouseButtonMessage Libraries.Messaging.MouseMovementMessage Libraries.Messaging.MouseMovementMessage TheForum.GameCode.MessageSystems.BaseSpecialEventMessage TheForum.GameCode.MessageSystems.BaseSpecialEventMessage TheForum.GameCode.MessageSystems.GameMessage TheForum.GameCode.MessageSystems.GameMessage TheForum.GameCode.MessageSystems.ItemMessage TheForum.GameCode.MessageSystems.ItemMessage

List of all members.

Public Member Functions

 BaseMessage ()
 BaseMessage ()

Public Attributes

bool m_wasChecked
 True if the message has been checked at least once, false if not.
bool m_destroy
 True if the message was handled and can be destroyed, false if not. If true, then no one else should get the message.

Detailed Description

A base message to use for message handling. Derive actual message from it.


Constructor & Destructor Documentation

Libraries.Messaging.BaseMessage.BaseMessage ( )

Default constructor.

Libraries.Messaging.BaseMessage.BaseMessage ( )

Default constructor.


Member Data Documentation

True if the message was handled and can be destroyed, false if not. If true, then no one else should get the message.

True if the message has been checked at least once, false if not.


The documentation for this class was generated from the following files:
 All Classes Namespaces Files Functions Variables Enumerations Properties